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“A secret room with secret stuff!” Game Length; Save Systems

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This week in the clubhouse, Stephen breaks the ice, Martha dreams of writing passwords, and Mark makes a Jurassic Park reference (@ us if you recognize it!). Meta Our pal Abdiwak Yohannes is making Boji: Boji at Play/Test! Boji theme song on Soundcloud! Boji in action! Boji animation test! “Super Mario Maker 2 news dump” – Sam Machkovech, Ars Technica Mark “invented” the Semi-Automatic Mario level genre for the original Super Mario Maker! It did not catch on… We played the Japanese version of Super Mario Bros. 2 for one of our Nice Plays video episodes. Martha hated it. [0:13:08] Game Length “Assassin’s Creed Odyssey really picks up after the first 15 hours” – Ben Kuchera, Polygon “Length Matters” – Ben Lindbergh, The Ringer [0:44:41] Saving and Loading Systems “Saved, But Not Forgotten: The evolution of saving in video games” – Mark Christian, Tedium “In Dishonored, You’re Either a Cheater or a Serial Killer” – Chris Kohler and Chris Baker, Wired LOVE, a “challenging but fair platformer.” “How to Hack Your Game Saves: A Basic Guide to Hex Editing” – Alex Wong, Null Byte We talked with Andy Korth about how he developed forward compatibility for the save system in Verdant Skies (among other topics) on an episode of Code Comment.

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