Audio player

Narrative Design with Beth Korth

Description

This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes. Beth’s Notebook: Naming the game: Designing Heart Events: Our Nice Guest! Verdant Skies on Steam, Itch.io, Humble Store, Kartridge Verdant Skies Steam Green Light Episode Verdant Skies Code Comment Beth on Twitter

Comments

Listen to Nice Games Jam: “Buttons and Triggers and Sticks, Oh My!” [Nice Replay]

Nice Games Jam: “Buttons and Triggers and Sticks, Oh My!” [Nice Replay]

2020-02-11
0
Listen to “It’s Black History Month, y’all!” Audio Basics; Representation in Games. [Nice Replay]

“It’s Black History Month, y’all!” Audio Basics; Representation in Games. [Nice Replay]

2020-02-04
0
Listen to Nice Games Jam: “Ants of Destiny: Morsels of the Queen.” [Nice Replay]

Nice Games Jam: “Ants of Destiny: Morsels of the Queen.” [Nice Replay]

2020-01-28
0
Listen to Developer/Publisher Relations (with August Brown). [Nice Replay]

Developer/Publisher Relations (with August Brown). [Nice Replay]

2020-01-21
0
Listen to “Steal this episode.” Writing for Games; IP and Public Domain. [Nice Replay]

“Steal this episode.” Writing for Games; IP and Public Domain. [Nice Replay]

2020-01-14
0