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“That wasn’t the angle I was going for.” Extra Modes; Unit Testing

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This week in the clubhouse, Stephen wants do more with less, Mark wants to do more with more, and Martha wants to do less to more. Meta “Because Internet: Understanding the New Rules of Language” – Gretchen McCulloch “Your conference is too damn big” – John Pavlus, Fast Company “The Game Design Studio on a Boat” – Clinton Nguyen, Vice Evil Games Club co-host Dale is now tweeting for us! Follow us for behind-the-microphone goodness: @nicegamesclub We’re always trying to get feedback, but it’s hard! So Dale is encouraging gamedevs to start using #FeedbackFriday on Twitter as a way for to get opinions from their peers on things they’re working on. Try it out this Friday! [0:07:06] Extra Modes “Assassin’s Creed Isn’t Necessarily Done With Multiplayer” – Jordan Ramée, GameSpot “Why City Trial is the most memorable part of Kirby Air Ride” – Chris Hovermale “Fortnite Battle Royale Took Two Months to Develop and Launch” – Derek Nichols, GameRant “Riot got rid of League of Legends’ URF mode because it made people stop playing” – Ali Jones, PCGamesN “Threading the Needle: The Making of Quake Team Fortress” – David Craddock, Shacknews “The making of Gwent” – Phil Savage, PC Gamer “Where Captain Toad: Treasure Tracker came from” – Michael McWhertor, Polygon [0:41:31] Unit Testing “Unit testing with Jasmine: The very basics” – Aurel Kurtula, dev.to Testing Unity Projects – ilkinulas, GitHub NUnit framework “Unit Testing Tutorial: What is, Types, Tools, EXAMPLE” – Guru99 “What is Unit Testing, Why We Use It, and Sample Test Cases” – Lets Build That App, YouTube Testing Computer Software, 2nd edition – Cem Kaner “The 100% code coverage problem” – Jeroen Mols

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