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Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

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Today we dig into the Patreon mailbag and answer these questions: How do you recover from being punched in the gut? What is a unique enough selling point for a game? What are some component cost considerations to take when manufacturing your game? Should I fulfill my Kickstarter campaign myself? Is it possible to manufacture games in the US?   Thanks to Mark Edwards for editing this!

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